FluidBufStats : UGen{ *new1 { |rate, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, stats, numDerivs = 0, low = 0, middle = 50, high = 100, doneAction=0, blocking = 0| source = source.asUGenInput; stats = stats.asUGenInput; source.isNil.if {"FluidBufStats: Invalid source buffer".throw}; stats.isNil.if {"FluidBufStats: Invalid stats buffer".throw}; ^super.new1(rate, source, startFrame, numFrames, startChan, numChans, stats, numDerivs, low, middle, high,doneAction, blocking); } *kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, stats, numDerivs = 0, low = 0, middle = 50, high = 100, doneAction=0| ^this.multiNew(\control, source, startFrame, numFrames, startChan, numChans, stats, numDerivs, low, middle, high,doneAction); } *process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, stats, numDerivs = 0, low = 0, middle = 50, high = 100, action| ^FluidNRTProcess.new( server, this, action, [stats] ).process( source, startFrame, numFrames, startChan, numChans, stats,numDerivs, low, middle, high ); } *processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, stats, numDerivs = 0, low = 0, middle = 50, high = 100, action| ^FluidNRTProcess.new( server, this, action, [stats], blocking: 1 ).process( source, startFrame, numFrames, startChan, numChans, stats,numDerivs, low, middle, high ); } }