TITLE:: FluidDataSetWr summary:: Write to FluidDataSet on the server categories:: Libraries>FluidCorpusManipulation related:: Classes/FLuidDataSet DESCRIPTION:: A UGen that adds data points with associated identifiers to a link::Classes/FluidDataSet:: Internally, this calls code::setPoint::, so IDs that already exist will be overwritten, and new IDs will be added. The actual work is done on the server's command queue, rather than the real-thread. By default the object takes a control input (code::idNumber::) as a numerical index that gets used for the point identifiers. This index is used to write each time the Ugen is re-triggered with a zero to non-zero transition. The identifier is then concatenated with the code::idPrefix:: symbol, which is fixed at instantiation. In this way, one can make custom, incrementing identifiers, e.g. code:: FluidDataSetWr.kr(~somedataset,"my_data",PulseCount.kr(trig),~somebuffer,trig) :: would add points like code::my_data0, mydata1, mydata2...:: if successively retriggered. Alternatively, for one shot use you may not want a numerical suffix at all. Setting code::idNumber:: to code:: nil:: will bypass this and use only the code::idPrefix:: string. CLASSMETHODS:: private:: *new1 METHOD:: kr The equivalent of calling link::Classes/FluidDataSet#-addPoint::, but within a link::Classes/Synth:: ARGUMENT:: dataset An instance of link::Classes/FluidDataSet:: or an instance's name. ARGUMENT:: idPrefix A string or symbol with a prefix for generated identifiers. ARGUMENT:: idNumber ANCHOR::offset:: An integer with the offset to start creating identifiers from. If the UGen is run in a server-side loop (i.e. repeatedly re-triggered), the generated identifiers will count upwards from this offset. If nil, then no numerical index will be applied to the generated identifier (i.e. only the idPrefix is used). ARGUMENT:: buf The link::Classes/Buffer:: containing the data point. ARGUMENT:: trig A kr trigger signal ARGUMENT:: blocking If 0 then the job will run in its own thread (not reccomended for this object) EXAMPLES:: code:: s.reboot; //make a dataset ~ds = FluidDataSet(s); // write a single point, no counting ( { var b = LocalBuf.newFrom([0,1,2,3]); FreeSelfWhenDone.kr(FluidDataSetWr.kr(~ds,"help_data_point", idNumber: nil, buf:b)); }.play(s); ) //look ~ds.print; //Write a 100 points quite fast with server-side triggering ( ~ds.clear; OSCFunc({ "FluidDataSetWr help: all points written".postln; ~ds.print },'/datasetwrdone').oneShot; { |n| var b = LocalBuf.newFrom([0,1,2,3]); var trig = Impulse.kr(ControlRate.ir / 8); var idx = Stepper.kr(trig,min:-1, max:n); //we need to start at -1 to catch the first increment 4.collect{|i| BufWr.kr([(4 * idx) + i],b,i)}; FluidDataSetWr.kr(~ds,idNumber:idx,buf:b,trig:trig); SendReply.kr(idx >= (n-1), '/datasetwrdone'); FreeSelf.kr(idx >= (n-1)); }.play(s,args:[n:100]); ) //it printed with the return function //Again, but as fast as possible using a feedback of the trigger we are given when the writing is done ( ~ds.clear; OSCFunc({ "FluidDataSetWr help: all points written".postln; ~ds.print },'/datasetwrdone').oneShot; { |n| var b = LocalBuf.newFrom([0,1,2,3]); var trig = LocalIn.kr(1,1); var idx = Stepper.kr(trig,min:-1, max:n); var wr = FluidDataSetWr.kr(~ds,idNumber:idx,buf:b,trig:trig); 4.collect{|i| BufWr.kr([(4 * idx) + i],b,i)}; LocalOut.kr(Done.kr(wr)); SendReply.kr(idx >= (n-1), '/datasetwrdone'); FreeSelf.kr(idx >= (n-1)); }.play(s,args:[n:100]); ) // incremental buffer writing - sky is the limit ~ds.clear // start the entry maker, trigging twice a second ( { var buf = LocalBuf.newFrom([0,1,2,3]); var noise = 4.collect{WhiteNoise.kr()}; var trig = Impulse.kr(2); var count = PulseCount.kr(trig); 4.do{|i| BufWr.kr(noise[i], buf, DC.kr(i)); }; FluidDataSetWr.kr(~ds, idNumber: count, trig: trig, buf:buf); }.play(s); ) //print a few times ~ds.print; //clear before flushing the writing synth and the process keeps on going ~ds.clear ~ds.print; //command-period to stop it ~ds.print; ~ds.clear // circular writing ( { var buf = LocalBuf.newFrom([0,1,2,3]); var noise = 4.collect{WhiteNoise.kr()}; var trig = Impulse.kr(2); var count = Stepper.kr(trig, min: 0, max: 9, resetval: -1); //0 to 9, starting at -1 to catch the first entry 4.do{|i| BufWr.kr(noise[i], buf, DC.kr(i)); }; FluidDataSetWr.kr(~ds, idNumber: count, trig: trig, buf:buf); }.play(s); ) //print regularly to see a specific identifier being overwritten ~ds.print; ~ds.clear ::