s.reboot; //Preliminaries: we want some audio, a couple of FluidDataSets, some Buffers ( ~raw = FluidDataSet(s,\MLP40); ~retrieved = FluidDataSet(s,\ae2); ~audio = Buffer.read(s,File.realpath(FluidBufMelBands.class.filenameSymbol).dirname +/+ "../AudioFiles/Tremblay-ASWINE-ScratchySynth-M.wav"); ~melfeatures = Buffer.new(s); ~stats = Buffer.alloc(s, 7, 40); ~datapoint = Buffer.alloc(s, 40); ~mlp = FluidMLPRegressor(s,[10,2,10],1,1,2,10000,0.01,0.1,10,0); ) // process the melbands FluidBufMelBands.process(s,~audio, features: ~melfeatures,action: {\done.postln;}); ~raw.free // Divide the time series in 100, and take the mean of each segment and add this as a point to // the 'raw' FluidDataSet ( { var trig = LocalIn.kr(1, 1); var buf = LocalBuf(40, 1); var count = PulseCount.kr(trig) - 1; var chunkLen = (~melfeatures.numFrames / 100).asInteger; var stats = FluidBufStats.kr(source: ~melfeatures, startFrame: count * chunkLen, numFrames: chunkLen, stats: ~stats, trig: trig); var rd = BufRd.kr(40, ~stats, DC.kr(0), 0, 1); var bufWr, dsWr; 40.do{|i| bufWr = BufWr.kr(rd[i], buf, DC.kr(i)); }; dsWr = FluidDataSetWr.kr(\MLP40, buf: buf, trig: Done.kr(stats)); LocalOut.kr( Done.kr(dsWr)); FreeSelf.kr(count - 99); }.play; ) // wait for the post window to acknoledge the job is done. //we can then run the AE - the server might become yellow :) ~mlp.fit(~raw,~raw,{|x|x.postln;}); //we can then retrieve the hidden layer #2 ~mlp.predict(~raw,~retrieved) //check the structure of retrieved ~retrieved.print //let's normalise it for display ~normData = FluidDataSet(s,\ae2N); ~reducedarray = Array.new(100); ~normalizer = FluidNormalize(s); ~normalizer.fitTransform(~retrieved,~normData, action:{ ~normData.dump{|x| 100.do{|i| ~reducedarray.add(x["data"][i.asString]) }}; }); ~normData.print ~reducedarray.postln; //Visualise the 2D projection of our original 12D data ( d = ~reducedarray.flatten(1).unlace.deepCollect(1, { |x| x.normalize}); w = Window("scatter", Rect(128, 64, 200, 200)); w.drawFunc = { Pen.use { d[0].size.do{|i| var x = (d[0][i]*200); var y = (d[1][i]*200); var r = Rect(x,y,5,5); Pen.fillColor = Color.blue; Pen.fillOval(r); } } }; w.refresh; w.front; )