FluidBufPitch : UGen{ *new1 {|rate, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, doneAction = 0, blocking = 0| var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize}; source = source.asUGenInput; features = features.asUGenInput; source.isNil.if {"FluidBufPitch: Invalid source buffer".throw}; features.isNil.if {"FluidBufPitch: Invalid features buffer".throw}; //NB For wrapped versions of NRT classes, we set the params for maxima to //whatever has been passed in language-side (e.g maxFFTSize still exists as a parameter for the server plugin, but makes less sense here: it just needs to be set to a legal value) ^super.new1(rate, source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize, maxFFTSize, doneAction, blocking); } *kr {|source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, doneAction = 0| ^this.multiNew(\control, source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize, doneAction); } *process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, action| ^FluidNRTProcess.new( server, this, action, [features] ).process( source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize ); } *processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, action| ^FluidNRTProcess.new( server, this, action, [features], blocking: 1 ).process( source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize ); } }