* build macos supercollider to begin with
* build on nightlies
* compile all 3
* sloppy indentation
* remove ninja for configs
* try all the builds
* fix indentation and dependency
* try packaging
* make fully installation
* fix bigobj whinging in github
* move bigobj down
* remove huge pdb files
* remove pdb files
* build linux on ubuntu 18.04 LTS
* only build on dev branch and ci/nightlies branch
* parallelise zipping and correct the name
* use max cores on mac
* use windows-ly way of zipping files
* package things into non-nested zips
* download to here
* max -> supercollider 🤦
* use ninja and make release builds on windows
* sudo apt
* and Prs
* clone the dev branch of supercollider
* clone with https
* delete the old release before making a new one
* remove extraneous comment
* Revert "move bigobj down"
This reverts commit 5cd4a3532d6a629a071b1210e397f21fe416307f.
* Revert "fix bigobj whinging in github"
This reverts commit cb172b9c7ec2398ad0fbe6bb9456de91bfee990e.
* get core not SC
* use proper CMAKE variable for CORE
* use DFLUID_PATH not DFLUID_CORE
* update tags and remove make
* use choco to install ninja
* use ninja on windows
* update incorrect core link
* add working directory
* use composite action
* correctly point to the composite action
* specify toolchain for cmake
* use v2 of env flucoma action
* use an env variable to call CMAKE
* use composite action to build release
* remove env
* use flucoma actions to do building
* use sc not scbuild
* FluidPlotter and test file
highlight method sets color
* FluidPlotter is beta
* added some error checks and warnings
* FluidWaveform in alpha
* updated fluid plotter to require fewer external defers
* fluid plotter synced up with james' max one, helpfile _started_
* fix/FluidPlotter
only worked with KMeans, not it also works with a user created LabelSet
* FluidPlotter helpfile done
* FluidWaveform delete temp file
delete it right away instead of on close
* initialize with internal dict
a plotter initialized with no 'dict' now makes an empty internal dict so that one can use 'setPoint' and 'addPoint' right off the bat
* FluidWaveform helpfile made
Co-authored-by: tremblap <info@pierrealexandretremblay.com>