* NRTWrapper: Add choices param (long <-> bitset)
* Update `FluidBufStats` with `select` control
* BufStats class: Fix bitfield for `select` and warn on duplicate items
* Update SpectralShape classes for new param
* Clients overload UGen::new1 , this gives a mehod we can pass a blocking arg to without cluttering kr, and puts all arg checks in one place.
* Blocking calls are done with processBlocking
* FluidBufCompose always blocks
* NRT process calls new1, not kr
* some server.syncs removed to lessen dilly dallying
* completion is triggered by /done message from server, matched against nodeID. replyID indicates status