diff --git a/release-packaging/HelpSource/Classes/FluidBufTransientSlice.schelp b/release-packaging/HelpSource/Classes/FluidBufTransientSlice.schelp index 7bbc53f..71926c3 100644 --- a/release-packaging/HelpSource/Classes/FluidBufTransientSlice.schelp +++ b/release-packaging/HelpSource/Classes/FluidBufTransientSlice.schelp @@ -109,7 +109,7 @@ c.query; }.play; ) -// with everything changed to make it much better, at the cost of computation time (only 10 seconds are processed here, again wait for the (longer) computation time to appear) +// with everything changed to make it much better, at the cost of computation time (only 5 seconds are processed here, again wait for the (longer) computation time to appear) ( Routine{ t = Main.elapsedTime; diff --git a/release-packaging/HelpSource/Classes/FluidGain.schelp b/release-packaging/HelpSource/Classes/FluidGain.schelp index 2783e26..0933940 100644 --- a/release-packaging/HelpSource/Classes/FluidGain.schelp +++ b/release-packaging/HelpSource/Classes/FluidGain.schelp @@ -32,7 +32,7 @@ Varying the gain at audio rate. CODE:: { FluidGain.ar(PinkNoise.ar(0.1), gain:LFTri.ar(1)) }.play :: -Varying the gain at comtrol rate, in beautiful stereo. +Varying the gain at control rate, in beautiful stereo. CODE:: { FluidGain.ar(SinOsc.ar([222,333],mul:0.1), gain:LFTri.kr([0.5,0.7])) }.play ::