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18 lines
643 B
GDScript
18 lines
643 B
GDScript
@tool
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extends Node3D
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## An example of various water shaders
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@onready var ocean_floor := $DeepOcean/OceanFloor
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@onready var vis_group := $VisibilityRangeLodGroup
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## You can update your custom nodes' LOD settings from a WaterMaterialDesigner
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func _on_water_material_designer_updated_lod(far_distance, middle_distance, _unit_size):
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ocean_floor.scale = Vector3(far_distance * 2.0, 1.0, far_distance * 2.0)
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ocean_floor.visibility_range_end = middle_distance
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ocean_floor.drop_far = far_distance * 0.75
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vis_group.visibility_range_end = (far_distance + middle_distance) / 2.0
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vis_group.visibility_range_end_margin = 200.0
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vis_group.update()
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