[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c7phyredymkgu"] [ext_resource type="Texture2D" uid="uid://3kpp1l04oqfu" path="res://example/boujie_water_shader/obelisk/StoneFloorTexture.png" id="1_3rfq7"] [resource] albedo_texture = ExtResource("1_3rfq7") uv1_scale = Vector3(0.01, 0.01, 0.01) uv1_triplanar = true uv1_world_triplanar = true