[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://b5yp2r2ccy8cj"] [ext_resource type="Texture2D" uid="uid://5nlv65oy8011" path="res://example/boujie_water_shader/obelisk/diffuse.tga" id="1_mxakg"] [ext_resource type="Texture2D" uid="uid://bwo57ja5h8p0r" path="res://example/boujie_water_shader/obelisk/specular.tga" id="2_v426m"] [ext_resource type="Texture2D" uid="uid://cwb2uvrheh7b5" path="res://example/boujie_water_shader/obelisk/normal.tga" id="3_aqvlg"] [resource] albedo_texture = ExtResource("1_mxakg") metallic = 1.0 metallic_texture = ExtResource("2_v426m") normal_enabled = true normal_texture = ExtResource("3_aqvlg")